Capture outposts scattered around the map area. Once all preparations are complete, teams will emerge from their respective home bases and start a mission with several objectives: The game will not begin until there is an equal number of participants and all players from both sides confirm a complete launch preparation. New players entering a Quick Match will be randomly put into the Federation or Zeon forces with a starter unit (GM/Zaku II). Players are grouped into teams, minimum of four, maximum of six per side. Otherwise, it will only result in a rather costly stun lock hit. The timing can be tricky, but if it successfully connects while an enemy is performing a melee attack, a counter with a special knockdown move (varies by MS type) will activate, inflicting some damage in the process. Close-Combat: Strong Against Artillery, Weak against All-Purpose.Īll units can perform a desperation tackle that instantly overheats the boost gauge by pressing Triangle.Artillery: Strong Against All-Purpose, Weak against Close-Combat.All-Purpose: Strong against Close-Combat, Weak against Artillery. The above-mentioned types also have a Rock-Paper-Scissors relationship between them in which each has a specific type that they are strong or weak against. As their designation implies, they excel in melee combat most of them can perform a 3-stage combo attack with correctly timed button presses. Moreover, they can only equip low-power projectile-based weaponry.
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